FYI - the leaderboard does NOT connect to the cloud. It's only displaying your own times!!!


CONTROLS

[W] or [⇧] ... jump

[A] or [⇦] ... run left

[D] or [⇨] ... run right

[S] or [⇩] ... dive (fastfall)

{[A] + [D]} or {[⇦] + [⇨]} ... spin attack

GET THE SANDWICH!!!

DON'T GET SHOT WITH A FISH GUN!!!

YOU CAN JUMP HIGHER WHILE SPINNING!


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ABOUT


This game was made by TheWatermelonMan (username @TheWatermelonMan3) as a submission for the Polymars x ScoreSpace SPEED JAM. It was made between 6/26/2024 and 6/29/2024. I used code that I previously wrote (set up html canvas, requestAnimationFrame, etc.) but it was not important to gameplay.

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STUFF


Hey guys, this is my first time entering a game jam on itch.io! I had so much fun, and I worked really hard on this game.

So I was planning to add fire powerups in order to help with the theme "Overheat" but I ran out of time. I have to go to work tomorrow so I can't even work on it on Monday. That's basically why there's no tie-in to the "Overheat" theme.

Anyway, I hope this game brings a smile to your face! Try to beat 29.45 (my most recent time, and pretty easy to beat).

Comments

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So... I just played this on my new computer and discovered... IT STINKS!

OK, if you have a gaming computer, this game is going to be absolutely BROKEN for you. Why? The cat moves way too fast. Why? Because the game is FPS-dependent. That means the faster your computer, the faster stuff moves on screen. Depressing, after I worked pretty hard on it, that this problem became such a big issue. I tested it on slower computers, allowing me to think that the controls were pretty good. But anybody playing this with a gaming computer is going to find it impossible to control. Sorry guys! Next time, I will remember to use delta timing. And if you are a game developer, learn your lesson from me. Always use delta timing so you can get a consistent speed on all devices. It's worth the extra work!!!

YAY I FINISHED THE JAM YAYAYAY! TIME TO GO TO SLEEP! I GOT WORK TOMORROW!